Variance clamping is applied applied to DIRECT_DIFFUSE, DIRECT_GLOSSY, EMISSION, INDIRECT_DIFFUSE, INDIRECT_GLOSSY and INDIRECT_SPECULAR AOVs too.Added the support for wireframe texture.Added the support for holdout (issue #423).Subdiv shape now supports multiple vertex UVs, colors, alphas and AOVs (issue #416).Any mesh UV map can now be used for displacement (issue #416).It is now possible to disable Optix (with property ) even if it is detected and available.Added the support for CATMULLROM pixel filter (issue #415).Added the support for SINC pixel filter (issue #415).Added the support for lateral and longitudinal chromatic aberration (issue #409).Variance clamping is now applied separately to each radiance group (issue #414).Added the support for camera bokeh with custom distribution.Added the support for camera not uniform and anamorphic bokeh (issue #409).batch.haltspp now supports 2 parameters too in order to have separate halt conditions for eye and light tracing.GPU imagepipeline now allocated buffers for only the used AOVs by each plugin.Added the support for Optix denoiser imagepipeline plugin.Added the support for Optix/RTX acceleration.If you use blender and are looking to get closer to photorealism in your renders for free, I highly recommend Luxcore. This means it’s able to properly calculate caustics when light refracts in glass, very useful for work when designing light fixture lenses. Unlike cycles, Luxcore is a specular renderer which uses bidirectional path tracing coming from both the light source and camera ray and meeting in the middle to find a visible ray of light (like corona/Octane/maxwell etc.) which uses real wavelengths as light vectors instead of just RGB vectors. It also is compatible with a lot of cycles materials which makes texturing faster and much easier. In search of a physically based render engine to replace cycles for most use case scenarios I found Luxcore which proved to be the best I’ve found, and it’s free and comes with a free model and material library. I tried Corona (the free full feature trial) briefly but I thought it was not well enough integrated into blender to still maintain a decent workflow and get good results, or ones I thought were better than cycles for the time spent on them. I’ve tried a few different render engines like Octane which proved to be too disruptive to my workflow at work because I had to create all octane only materials and the render preview was far too slow to be able to build and tweak material in a timely manor, so it ended up being too slow of a process to get decent results. This render was made with a different render engine called Luxcore that’s not built into Blender like cycles and eevee, It’s an addon that’s free. Wanted to create a light fixture like this so did. Here’s a little living room scene I made.
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